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Games for Society, Business, and War: Towards a Theory of Gaming (Shubik, 1975)
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The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

p.35 It is not impossible that in the next few decades someone will find a computational method to play chess that will make a computer using this program, the world champion and will remove all of the fun from chess.

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