Copyright (c) 2013 John L. Jerz

The Myths of Innovation (Berkun, 2007)

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How do you know whether a hot technology will succeed or fail? Or where the next big idea will come from? The best answers come not from the popular myths we tell about innovation, but instead from time-tested truths that explain how we've made it this far. This book shows the way.

In The Myths of Innovation, bestselling author Scott Berkun takes a careful look at innovation history, including the software and Internet Age, to reveal how ideas truly become successful innovations-truths that people can apply to today's challenges. Using dozens of examples from the history of technology, business, and the arts, you'll learn how to convert the knowledge you have into ideas that can change the world.

  • Why all innovation is a collaborative process
  • How innovation depends on persuasion
  • Why problems are more important than solutions
  • How the good innovation is the enemy of the great
  • Why the biggest challenge is knowing when it's good enough
"For centuries before Google, MIT, and IDEO, modern hotbeds of innovation, we struggled to explain any kind of creation, from the universe itself to the multitudes of ideas around us. While we can make atomic bombs, and dry-clean silk ties, we still don't have satisfying answers for simple questions like: Where do songs come from? Are there an infinite variety of possible kinds of cheese? How did Shakespeare and Stephen King invent so much, while we're satisfied watching sitcom reruns? Our popular answers have been unconvincing, enabling misleading, fantasy-laden myths to grow strong." -- Scott Berkun, from the text.

"Insightful, inspiring, evocative, and just plain fun to read it's totally great."

-- John Seely Brown, former Chief Scientist of Xerox, and Director, Xerox Palo Alto Research Center (PARC); current Chief of Confusion

"Small, simple, powerful: an innovative book about innovation."

-- Don Norman, Nielsen Norman Group, Northwestern University; author of Emotional Design and Design of Everyday Things

"The naked truth about innovation is ugly, funny, and eye-opening, but it sure isn't what most of us have come to believe. With this book, Berkun sets us free to try to change the world unencumbered with misconceptions about how innovation happens."

-- Guy Kawasaki, author of The Art of the Start

"Brimming with insights and historical examples, Berkun's book not only debunks widely held myths about innovation but also points the ways toward making your new ideas stick. Even in today's ultra-busy commercial world, reading this book will be time well spent."

-- Tom Kelley, GM, IDEO; author of The Ten Faces of Innovation

"This book cuts through the hype, analyzes what is essential, and more importantly, what is not. You will leave with a thorough understanding of what really drives innovation."

-- Werner Vogels, CTO, Amazon.com

"I loved this book. It's an easy-to-read playbook for anyone wanting to lead and manage positive change in their business."

-- Frank McDermott, Marketing Manager, EMI Music

Scott Berkun knows innovation. A member of the Internet Explorer team at Microsoft from 1994-1999, he is a full-time author at www.scottberkun.com and wrote the 2005 bestseller, The Art of Project Management (O'Reilly). He also teaches creative thinking at the University of Washington.

http://www.scottberkun.com/essays/56-creative-thinking-hacks/

http://www.scottberkun.com/essays/38-how-to-pitch-an-idea/

p.2 While waiting in the lobby of Google's main building, I snuck into the back of a tour group heading inside... A young professional woman, barely containing her embarrassment, asked, "Where is the search engine? Are we going to see it?" to which only half the group laughed. (There is no singular "engine" - only endless dull bays of server computers running the search-engine software.)... A thirty-something man turned to his tour buddy... He pointed to the young programmers in the distance... "I see them talking and typing, but when do they come up with their ideas?"
 
p.13 The tightrope between being strange and being creative is too narrow to walk without occasionally landing on both sides, explaining why so many great minds are lampooned as eccentrics... Developing new ideas requires questions and approaches that most people won't understand initially, which leaves many true innovators at risk of becoming... misunderstood
 
p.13 Scientists need to not only make discoveries, but to provide enough research to prove to others that the discoveries are valid.
 
p.14 Ted Hoff, the inventor of the microprocessor (Intel's 4004), explained, "...If you're always waiting for that wonderful breakthrough, it's probably never going to happen. Instead, what you have to do is keep working on things. If you find something that looks good, follow through with it."
 
p.41,42 The majority of innovations come from dedicated people in a field working hard to solve a well-defined problem. It's not sexy, and it won't be in any major motion picture anytime soon, but it's the truth... Many innovations begin with bright minds following their personal interests. The ambition is to pass time, learn something new, or have fun. At some point, the idea of a practical purpose arises, commitments are made, and the rest is history.
 
p.61 innovative ideas are rarely rejected on their merits; they're rejected because of how they make people feel.
 
p.63 Innovators rarely find support within mainstream organizations, and the same stubbornness that drives them to work on problems others ignore gives them the strength necessary to work alone. This explains the natural bond between breakthrough thinkers and new companies; innovative entrepreneurs not only have the passion for new ideas, but they also have the conviction to make sacrifices that scare established companies.
 
p.65 Rogers identifies five factors that define how quickly innovations spread; they belong in every innovator's playbook. Roughly summarized and loosely interpreted, they include:
 
1. Relative advantage. What value does the new thing have compared to the old?...
2. Compatibility. How much effort is required to transition from the the current thing to the innovation?...
3. Complexity. How much learning is required to apply the innovation? ...
4. Trialability. How easy is it to try the innovation? ...
5. Observability. How visible are the results of the innovation?
 
p.91 The true essence of brainstorming as a method is well described in Applied Imagination, a fantastic read and a forgotten classic. The core message is simple:
  • You have three things: facts, ideas, and solutions.
  • You need to spend quality time with all of them.

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