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Computer Chess (Pachman, Kuhnmund, 1986)

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The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
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For nearly two hundred years, scientists have tried to construct a chessplaying robot with a human-like 'brain'. But only with the advent of the computer has there been rapid progress in this field. Chess programs and chess computers are now so advanced that the experts are beginning to wonder how long man can continue to compete with them.
    Pachman and Kuhnmund give not only a fascinating historical account of chess computers, from the very first 'machine' to today's models, but they also offer a clear, practical guide to choosing a chess computer, together with a survey and selection of the recent [1986] models, to help potential computer buyers choose the machine best suited to their game. Computer Chess also examines the chess computer in action against both grand-masters and amateurs, and against other computers, providing revealing insights into the chess computer's style and game plan.
    Anyone interested in computer chess, whether as a beginner or as a more experienced player, will find this book invaluable.
 
The Authors
Ludek Pachman is an International Grandmaster. He is widely known as a chess theorist and as the author of several books on chess, including Modern Chess Tactics, Attack and Defence in Modern Chess Tactics, The Opening Game in Chess, The Middle Game in Chess and Chess Endings for the Practical Player, all published by Routledge & Kegan Paul.
    Vas I. Kuhnmund is a journalist and competitive chess player. A member of the ICCA (International Computer Chess Association), he was one of the leading figures in popularizing computer chess in West Germany.

p.31-32 How is it possible that such a problem [providing a complete solution to the problem of devising a chess playing machine], by its very nature, can overtax even the best computers which can guide rockets to the moon and beyond or control the running of a whole industry?
 
p.83-84 Despite the impossibility of giving a computer the intuitive capacity of a grand master, many chess programmers have opted for Shannon's B strategy in order to restrict as far as possible the number of positions which need to be evaluated. This means that a good program must contain instructions for determining the most meaningful moves in a given position by applying basic precepts arising from our present state of chess knowledge. In the course of time, programs based on this strategy have led to a clear increase in strength on the part of the chess computer, despite the gloomy predictions of some experts. However, it has become equally clear that the optimistic forecasts of some [Shannon strategy type] B programmers that the world would soon witness the advent of a new electronic World Champion have proved equally naive. Despite strenuous efforts within universities renowned for their pioneer work on chess programming, it has not proved possible to improve the strength of B strategy programs to the level of master chess.
 
p.87 If a B-strategy programmed computer could only acquire the intuition of a grand master, it would be in a position to outplay any human opponent. The crux of the matter lies in the choice of key moves to be analysed, and it is precisely here that the evaluation criteria hitherto used by the machine are, compared with human methods, far too inexact and unsophisticated.
 
p.90 [gandmaster Hubner interview with Spiegel newspaper in 1979] Concrete calculation is easily imitated, but there are other processes taking place in the subconscious mind which are difficult to isolate but which nevertheless produce identifiable results. I first gain a general picture of the position and make various observations about the effectiveness of the pieces. Then, on the basis of these elements, I come to a decision about which move to play. The bulk of my observations never reach the conscious mind. To transfer such human thought processes to the machine would require a complete and quantified register of strategic concepts
 
p.95 it must not be forgotten that a chess program initially written for a giant computer has an excellent chance of being marketed in the form of a home computer, with prospects of a sizeable profit.
 
p.131 We can draw two important conclusions from the above examples [a computer chess program attempts to find the best move in two positions]. Firstly, well programmed computers have already shown that they are highly efficient when it comes to calculating precise tactical sequences. As we shall see later, however, their strategic capability (choice of a plan, maneouvering, in positions with few tactical elements) is distinctly lower.

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