Copyright (c) 2013 John L. Jerz

Elements of Positional Evaluation, 1990 edition, by Heisman
Home
A Proposed Heuristic for a Computer Chess Program (John L. Jerz)
Problem Solving and the Gathering of Diagnostic Information (John L. Jerz)
A Concept of Strategy (John L. Jerz)
Books/Articles I am Reading
Quotes from References of Interest
Satire/ Play
Viva La Vida
Quotes on Thinking
Quotes on Planning
Quotes on Strategy
Quotes Concerning Problem Solving
Computer Chess
Chess Analysis
Early Computers/ New Computers
Problem Solving/ Creativity
Game Theory
Favorite Links
About Me
Additional Notes
The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

Elements of Positional Evaluation, 1990 edition, by Heisman

Dan Heisman has written of a new style of positional evaluation which is similar to the concepts presented in this paper. 'A change is necessary!' - great opening, Dan. In his own words, My life 'treatise' - originally written on a typewriter in 1974-75.  Now sold out its 3rd edition.  Describes the basis for how each piece gets its value and relates, in a very basic (but not for beginners) way how that relates to evaluating positions.  Describes the basic elements that can be used for non-tactically evaluating a position.  Not as many diagrams or examples as I would like because I didn't have the tools at that time to include them!  Very unique for its time (and even now!).
 
p.7"A change is necessary! For many years chess players have relied on a loosely knit, confused set of ways to non-tactically evaluate a chess position. People programming chess on computers find that quantifying this evaluation in the form of a 'scoring function' results  in a difficult algorithm, which is experiencing poor results. Programs relying heavily on evaluation don't play much better (if at all) than those with just 'brute force,' and very little evaluation. No wonder! But such difficulties may be overcome. The purpose of this introduction is to lay the foundation for a new evaluation theory"
 
How does the positional chess player seek to win a chess game?
 
p.13"the positional player tries to win by increasing positional pressure until the opponent 'breaks down', allowing a simple tactical denouement [resolution]."
 
Traditional computer chess programs often give fixed point scores to certain concepts such as development and penalties for doubled pawns. A positional chess player knows that these concepts deserve a more complex understanding for accurate evaluation.
 
p.26"there is no 'better' way of getting a cramped and passive position than by aiming only at development [Botvinnik, One Hundred Selected Games, p. 144]... When considering a doubled pawn's effect, one must also consider other factors... [such as] mobility, vulnerability, and flexibility."
 
There is more to piece mobility than just counting moves. Heisman looks at the potential mobility of the pieces and suggests that it is one key to unlocking an accurate evaluation of a chess position. Heisman's principle of global mobility is similar to concepts discussed in this paper.
 
p.30"Mobility - This is a key part of the theory. One could construct a reasonable argument that mobility is so important that all other elements can be examined with mobility as a basis. The concepts considered as part of mobility are therefore the most important and basic of all the elements for understanding positional evaluation... We will define three types of mobility:
 
1) Actual mobility - The number of legal moves a piece can make at any given time in a game.
 
2) Potential mobility - The number of squares to which a piece could move from a given square if the board was empty.
 
3) Global mobility - The total number of squares to which a piece could move during a game.
 
Actual and potential global mobility can be defined:
 
3A) Actual global mobility is the total number of squares that a piece could legally get to if it had possession of unlimited tempos in a given position.
 
3B) Potential global mobility is the total number of squares a piece can move to on an empty board...
 
An understanding of mobility may rank second only to the understanding of tactics."
 
What a piece can do in its current position on the board, as well as what it cannot do, contribute to the material score we assign to it.
 
p.32"Potential mobility does more to determine the material value of a piece than all other factors taken together. The standard 'value' of each piece and its respective importance has a high correlation with the average value of the piece's potential mobility, with the exception of the Knight. This exception is because the Knight's potential and actual mobility are usually very close in value"
 
The three types of mobility identified by Heisman form a large portion of his new theory - and mine.
 
p.33"The above has established the basic definitions for the three types of mobility. These three will form the foundation for the new theory, and we will see how the other elements, real and pseudo, correlate with the various kinds of mobility."
 
Space is really future piece mobility in disguise. We can see a 'space advantage' but for this to be real the pieces must be able to trace future mobility in a way that is not constrained by the activity of the enemy pieces.
 
p.45"So to better understand space, we must once more return to mobility. What is important to realize is that space depends on mobility; that is, mobility 'defines' space. This means that no matter how the board looks, the player with more space is really the one with more actual and actual global mobility, despite what the pawn structure may seem to indicate. For example, in a closed position where White's pawns seem more advanced, if Black's pieces, through open files or diagonals, can get around the pawn mass in some way, then it is he who may obtain the space advantage. This is possible because pieces are not legally bound to stay behind the pawns. Indeed, an overambitious early push of a pawn mass sometimes leaves one's pieces scattered to the defensive at some later time because the opposition was not effectively reduced in total actual mobility. So, whereas space is an existing and useful term, it does not qualify as a basic element."
 
How a piece can be used - offensively, defensively, and the threats that can be used to constrain the operation of the enemy pieces all contribute to the material value of a piece.
 
p.70"Pieces have no inherent material value - it is how they can be used in the future of a given position which determines their worth."
 
Heisman thinks that we must consider the future capability of the pieces in order to properly evaluate the chances in a position - and so do I.
 
p.78"It is one of the main purposes of this book to show that evaluation of a position (excluding tactics; i.e., who stands 'positionally better') based on statics [those features which can be determined by just looking at the board, without any knowledge of motion of the pieces, nor any attempt to analyze moves] alone is insufficient."
 
Heisman points out that a robust chess analysis theory should work just as well as previous theories, plus it should be able to handle cases that the old theory did not.
 
p.99"A new theory should not only be able to explain current phenomena more exactly than its predecessor, but should also be able to accomplish certain new tasks that were 'impossible' under the old theory."

Enter supporting content here