Copyright (c) 2013 John L. Jerz

A Primer of Chess (Capablanca, 1935, 1963)

Home
A Proposed Heuristic for a Computer Chess Program (John L. Jerz)
Problem Solving and the Gathering of Diagnostic Information (John L. Jerz)
A Concept of Strategy (John L. Jerz)
Books/Articles I am Reading
Quotes from References of Interest
Satire/ Play
Viva La Vida
Quotes on Thinking
Quotes on Planning
Quotes on Strategy
Quotes Concerning Problem Solving
Computer Chess
Chess Analysis
Early Computers/ New Computers
Problem Solving/ Creativity
Game Theory
Favorite Links
About Me
Additional Notes
The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

The Classic Introduction to Chess by One of the Greatest Players of All Time

Capa.jpg

Product Description
A basic manual of chess by the master Jos� Raul Capablanca, regarded as one of the half dozen greatest players ever. Capablanca was noted especially for his technical mastery, and in this book he explains the fundamentals as no one else could. Diagrams.


About the Author
Jos� Raoul Capablanca (1888-1942) was the World Chess Champion from 1921-1927. He is considered by many to be the finest natural players of all time--he lost only one game between 1914 and 1924. A member of the Chess Hall of Fame, he is honored by an annual tournament held in his name in Havana, Cuba, his home country.

p.42 a Queen and a Knight may be stronger than a Queen and a Bishop.
 
p.115, 116, 117 The Middle Game
Very little has been written on this subject. There is a book by Znosko-Borovsky called "The Middle Game in Chess." It is about the only book on the subject that I consider worth reading... there is, in my opinion, a fundamental error at the very beginning of the book that makes more obscure the rest of the treatise.
  At the very beginning of the book the author says: " The elements of chess are: -
1. Force, which is displayed in the Chessmen, or pieces, and acts in
2. Space, represented by the chess board, and
3. Time, developing with the moves." ... It is true that later he [Znosko-Borovsky] speaks of the valuation of position, and of superior and inferior positions, but this does not correct the original statement. The fact is that chess consists of those three elements plus the inherent element of position, and that position is first, last, and foremost. Position, as the word indicates, has reference to the location of the pieces on the board; and it is generally valued by the greater or lesser mobility of the pieces, plus the pressure that these pieces may exert against different points of the chess-board, or against certain pieces of the opponent... This does not mean that you should neglect any of the other three elements, but that you should give pre-eminence to the element of position.
 
p.120 the underlying principle of the middle game: "Co-ordinating the action of the pieces."
 
p.138,139 Valuation of Position in the Middle Game [section title] To judge accurately the value of an involved position is one of the most difficult things in chess... The first thing to look at is material. If one side is one pawn ahead that constitutes an advantage, and very often a decisive advantage among players of equal strength. To upset such an advantage there must be for the other player a much greater freedom of action for his pieces (that would generally be in Space), or he would need to have the possibility of a strong attack against some weak point which would result in his recovering at least the Pawn lost. As a compensation he might also have an attack against the King involving the possibility of mate. This latter alternative would be much more common among average players, as they are generally more apt to see a chance for an attack against the King than for an attack against weak points.
  The second thing to consider would be the greater or lesser freedom of the pieces together with the greater of lesser chances of co-ordinating their action. A cramped position is a bad position. An open position with freedom for the pieces, but with the pieces so placed that their action cannot be co-ordinated for some time, is a bad position. In general the things to consider are: - Force, Freedom of manoeuvre, and Co-ordination of the action of the pieces.
 
p.139-151[Capablanca evaluates several positions]
 
p.201-202 In the middle game:
1. Co-ordinate the action of your pieces.
2. Control of the centre is essential to a successful attack against the King.
3. Direct and violent attacks against the King must be made en masse, with full force, to ensure their success. The opposition must be overcome at all cost; the attack cannot be broken off, because that generally means defeat.
4. Other things being equal, any material gain, no matter how small, means success.
5. Position comes first; material next. Space and Time are complementary factors of Position.
6. If the game will go to an ending for a decision, consider the type of ending to come before exchanging pieces.

Enter supporting content here