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Thinkertoys (Michalko, 2006)

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second edition
a handbook of creative-thinking techniques

thinkertoys.jpg

Review by J. Reich
 
Cracking Creativity was the first book I read, and reviewed from Michael Michalko, and what a book! Thinkertoys is Michael's first book and my second read. I also own Thinkpack, a creative card deck. All spectacular!

In general, I would say that Thinkertoys is similar to Cracking Creativity, but Thinkertoys offers varied and many different creative techniques, "business creativity for the 90's." Michael explores artists, scientists, and numerous other creative thinkers to which seems the basis of his work. It's amazing the amount of material that was put into this book. Numerous quotes by Sun Tzu, there are also numerous diagrams and puzzles throughout this book. These mindbenders always seem to be related to the chapter, or the discussion at the time. These drawings, puzzles, and brainteasers really convey the message of what this whole book is about. That is what I like about this book is because it shows you, and you have to figure some things out.

The book is set up into 4 different parts. Part One: Linear Thinkertoys, Part Two: Intuitive Thinkertoys, Part three: Group Thinkertoys, Part Four: Endtoys. And in these areas there are numerous techniques, storylines, brainteasers, and flaming hot ideas. It's not hard to try most of the techniques. Most of them merely require a pencil, a piece of paper, a problem or an idea. Michael gives a "Blueprint" (i.e. summary) of every major technique that he covers in the chapters.

I have read other creativity books but Thinkertoys is very exceptional because it seems to me to be more proactive, I see the techniques and I immediately want to try them for myself. Thinkertoys is not just some dry language with endless paragraphs of explanation, as with some creativity books I have read. None of these other books will be mentioned here.

As I have used many of the techniques, I personally like SCAMPER. In addition, I also use "6 Questions" with SCAMPER, and I also use "In what ways might I?" I have set it up and I use like this: For example, I use SCAMPER first on a problem. If I'm stuck on SCAMPER, or the problem, I move to the "6 Questions." If I am still stuck, I then move and use "In what ways might I?" They are all interchangeable, and can be moved or reversed. See,

SCAMPER > 6 Questions > "In what ways might I?"

A powerful combination: SCAMPER
S = Substitute?
C = Create?
A = Add?
M = Modify
P = Put to other uses?
E = Eliminate?
R = Rearrange or Reverse?

6 Questions
Who? What? Where? When? Why? How?

In what ways might I?

This is my own little way to use some of the techniques. There is a large amount of techniques in Thinkertoys and some critical analysis may be in order when reading this book for deciding on which techniques to use. Simply, I use what I like most.

Michael Michalko was interviewed one time and asked about the vast amount of techniques available, his response was: "What's important, I feel, is that readers and clients should not try to memorize specific techniques; rather, they should try to remember the basic principles around which my work in creativity is structured." He also responded, and in essence, I think this comment covers Thinkertoys in general, Michael also said: "Once the basic principles are understood, I always encourage my clients to invent their own creative-thinking techniques."

After using quite a few of the techniques in Michael's two books, I have found some of the techniques becoming easier and reflexive. I have found myself seeing ideas and problems very differently without even concentrating on them; also, I have come up with my own ways to use some of techniques.

This book is a special find. Period.

p.3 Nothing is more harmful to a positive creative attitude than fears, uncertainties, and doubts (FUDS); yet people let FUDS control their lives.
 
p.9 Human beings act, feel, and perform in accordance with what they imagine to be true about themselves and their environment. What you imagine to be true becomes, in fact, true... To visualize yourself as creative, affirm that you believe it to be true. An affirmation is a positive statement that something is already so.
 
p.11 If you act like an idea person, you will become one. It is the intention and going through the motions of being creative that counts.
 
p.12 Give your mind a workout every day. Set yourself an idea quota for a challenge you are working on, such as five new ideas every day for a week... Having a quota will force you to actively generate ideas and alternatives rather than waiting for them to occur to you.
 
p.14 Deliberately program changes into your daily life. Make a list of the things you do by habit... Next, take the listed habits, one by one, and consciously try to change then for a day, a week, a month, or whatever.
 
p.17 Collect and store ideas like a pack rat... Begin collecting interesting advertisements, quotes, designs, ideas, questions, cartoons, pictures, doodles, and words that might trigger ideas by association. [JLJ - okay, I am already a quotation pack rat]
 
p.18 You have to record your own ideas... If you think it, write it.
 
p.22 Before you start looking for ideas, you need to know what your goal is.
 
p.25 the mere act of writing a challenge may trigger your mind to create something meaningful to fill in the gaps and solve it.
 
p.26 It's important to give yourself a compelling, personal reason for coming up with new ideas to solve your challenges. Weigh each challenge for personal benefits before you commit yourself. The best ideas come from those hungry for success and those who cultivate the spirit of enterprise.
 
p.27 The more time you devote to perfecting the wording of your challenge, the closer you will be to a solution.
 
p.35 In order to get original ideas, you need to be able to look at the same information everyone else does and organize it into a new and different pattern. This is active thinking.

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