p.103 Learning in projects is the flexible adjustment of the project approach to the changing environment
as it occurs; these adjustments are based on new information obtained during the project and on developing new - that is,
not previously planned - solutions during the course of the project.
p.119 information is most valuable if it is gained early. Chances of early success are
small, but the costs are almost always lowest at the beginning, and opportunities fro learning are great. Thus, the
organization must anticipate and exploit early information if it is to benefit from early probing. If early
experience cannot change later actions, the organization cannot benefit from experimentation.
p.129 Not all these experiments were launched at the same time, but they were seen as true alternatives,
not as "competing" but as feasible options that needed to be explored in order to make an informed choice.
p.147 Value Comparison of Darwinian Selection and Sequential Learning
In addition to, and separate from, the costs of obtaining a problem solution, we must consider
the value of the solution found. Value refers to the quality or performance of the output achieved by the (sub) project...
The value comparison may be even more important than the cost comparison... In this section, we first examine the "pure" case
of Darwinian selection, where unk unks are revealed in competition among the final project outcomes, the best of which is
chosen ex post.
p.148 However, in complex projects, new information may or may not be very useful to us.
The unk unks, as they are revealed, may be important to us, but the project performance landscape is so complex that we cannot
easily use this new information to improve the path that we are currently executing.
p.167 In planned projects with variation and foreseen uncertainty, the key ability of the project manager
is to be a master planner, an efficient administrator, and a problem solver. He or she must spot deviations from the plan,
solve the underlying problems (or have them solved), and expedite the project within the existing framework of the organization.
p.168 Idea generator. This refers to synthesizing information from different sources (such as markets,
clients, technologies, and processes) to create ideas for opportunities and solutions. When unk unks emerge, this role will
be required not only at the beginning (to create good solutions) but repeatedly over the course of the project as new problem
solving must be performed out and as multiple design-check-act testing cycles are carried out. Most likely, this role will
have to spread over a larger fraction of the project team than in a routine project, where disciplined execution is the main
task.
p.170 The culture of alertness is well captured in Weick and Sutcliffe's concept of mindfulness...
Mindfulness has five components. 1. Preoccupation with failure... 2. Reluctance to simplify... 3. Sensitivity
to operations... 4. Commitments to resilience... 5. Deference to expertise.
p.267 One important aspect of this culture is mindfulness, the ability to detect and respond to
unexpected events in novel projects.