Copyright (c) 2013 John L. Jerz

An older version of this paper
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A Proposed Heuristic for a Computer Chess Program (John L. Jerz)
Problem Solving and the Gathering of Diagnostic Information (John L. Jerz)
A Concept of Strategy (John L. Jerz)
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The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

The links below are to individual chapters of an older version the "Proposed Heuristic" paper. The pdf document on the previous page represents the current version.

Chapter 1 - Introduction

Chapter 2 - An Explanation of the Proposed Heuristic

Chapter 3 - A Specification for an Evaluation Function

Chapter 4 - A Refinement of the Search Process

Chapter 5 - A Ton of Other Things

Chapter 6 - Supporting Quotations from Published Works

Chapter 7 - Summary

How to Measure Anything (Hubbard, 2007)

Appendix

My Style of Thinking

Problem Solving and the Gathering of Diagnostic Information (John L. Jerz)

A Concept of Strategy Useful for Computer Game Playing (John L. Jerz)

Experimental Results

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