Copyright (c) 2013 John L. Jerz

Alice's Adventures in Wonderland (Carroll/Dodgson, 1865, 1898)

Home
A Proposed Heuristic for a Computer Chess Program (John L. Jerz)
Problem Solving and the Gathering of Diagnostic Information (John L. Jerz)
A Concept of Strategy (John L. Jerz)
Books/Articles I am Reading
Quotes from References of Interest
Satire/ Play
Viva La Vida
Quotes on Thinking
Quotes on Planning
Quotes on Strategy
Quotes Concerning Problem Solving
Computer Chess
Chess Analysis
Early Computers/ New Computers
Problem Solving/ Creativity
Game Theory
Favorite Links
About Me
Additional Notes
The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

Curiouser and curiouser...

p.9 Alice had begun to think that very few things indeed were really impossible.
 
p.16 And she went on planning to herself how she would manage it.
 
p.54 "The first thing I've got to do," said Alice to herself, as she wandered about in the wood, "is to grow to my right size again; and the second thing is to find my way into that lovely garden. I think that will be the best plan."
  It sounded an excellent plan, no doubt, and very neatly and simply arranged: the only difficulty was, that she had not the smallest idea how to set about it
 
p.74 I'm never sure what I'm going to be, from one minute to another!
 
p.89 "Cheshire [Cat]... Would you tell me, please, which way I I ought to go from here?"
  "That depends a good deal on where you want to get to," said the Cat.
  "I don't much care where-" said Alice.
  "Then it doesn't matter which way you go," said the Cat.
 
p.122 Alice soon came to the conclusion that it was a very difficult game indeed.
 
p.126 the game was in such confusion that she never knew whether it was her turn or not.
 
p.145 "What a curious plan!" exclaimed Alice.

Enter supporting content here