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Business Wargaming (Oriesek, Schwarz, 2008)
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Securing Corporate Value

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Industry consolidation, mergers, changes to business models, the emergence of new threats all require managers to understand highly complex situations, assess risk and opportunity and make informed decisions. How can senior managers do this effectively when so often they are wrestling with brand new scenarios or futures that they have not yet conceived? One of the emerging solutions is business wargaming. Daniel F. Oriesek and Jan Oliver Schwarz provide the first comprehensive look at wargaming as a business tool in a book that explores the anatomy and success factors of a typical wargame. The authors explain how and when wargaming can be used to test strategies, plan and prepare for crises, manage change or increase your organization's ability to anticipate and adapt for the future. Creating imaginative and credible scenarios and testing them against smart opponents who are eager to find holes and counter your strategy, allows you to learn about a plan or a new venture in the security of the conference room rather than learning the hard way when you go live. Business wargames are sophisticated but they are also very demanding in terms of time and resources. "Business Wargaming: Securing Corporate Value" will enable you to assess the potential value of the technique for your own organization, to understand what you will be committing to and develop an informed business case and brief for working with the organization that will facilitate the game.
 
Daniel F. Oriesek is Executive Director, Executive Search, Russell Reynolds Associates. Jan Oliver Schwarz is a researcher in the field of strategic foresight at The Berlin University of the Arts and a freelancer working on business wargaming.

xiii For a long time wargaming was the province of the military, where it was used to form and test strategies, shake down new concepts for their feasibility, and anticipate a rival's moves. But broadly speaking wargaming was little used in business.
 
xiii Business wargaming shows you things you haven't thought about before.
 
xiii Business wargaming is a form of accelerated learning. In today's world, as this book makes clear, it is hard to imagine what could be more valuable.
 
xiv Ask the following question about your organization: What would be the value if you could accelerate learning by a factor of two, four, or ten? ...In the minds of the greatest military geniuses, wargaming was useful not only because it exposed opportunities and weaknesses, but because it did so rapidly.
 
p.1 The only constant is change... No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be. [source:]  Isaac Asimov
 
p.1 We firmly believe that in situations too complex for conventional (i.e. mostly linear) forms of analysis, business wargaming (a methodology developed originally in a military context), offers today's top decision makers a way, if not to eliminate, at least to reduce the uncertainty they face when making decisions.
 
p.7 Wargaming most likely grew out of a military necessity, namely to better prepare military leaders and their officers for unforeseen developments on the battlefield.
 
p.7 The ability to better understand what likely hostile reactions one's own planned course of action would evoke and how to best counter these reactions constitutes a source of competitive advantage
 
p.8-9 The modern game of chess was mentioned for the first time in the thirteenth century in southern Europe. It was believed that Arabs, known as Moors, learned chess from the Persians when they invaded Persia in the eighth century and later brought the game to Europe when they invaded Spain. From Spain chess quickly spread across Europe. The Europeans gave chess pieces the names we know today, in part because they had a hard time in pronouncing and spelling the Persian names, but also to reflect the world and the hierarchy in which they lived.
 
p.9 Although chess is characterized by a high degree of abstraction, it contains the typical elements of contemporary warfare.
 
p.10 the Scotsman John Clerk invented a method to simulate ship battles, which was effectively the first naval wargame. Clerk's aim was to analyze the moves and tactics of battle ships in more detail... John Clerk's conclusions were published in 1790, under the title: An Essay on Naval Tactics, Systematic and Historic... It is reported that Lord Nelson employed variations of Clerk's tactics in 1797 off Cape St. Vincent and also in his victory at Trafalgar in 1805.
 
p.23 How resilient is our business? What happens if? Where is the next threat coming from? How should we invest in countermeasures?
 
p.30 An interesting view on strategy, formulated by two retired military leaders, Lieutenant General (ret.) Josef Feldman and Colonel (ret.) Paul Kruger (2007) of the Swiss Army, describes strategy as a bridge between where an organization stands today and where it wants to be tomorrow. In their view the pillars of the bridge are the values of the organization, which provide guidance for how this bridge is built between the now and the future. In this sense strategy (or the bridge) provides the directions for how to reach a certain vision or objective
 
p.34 we are proposing that whenever time and resources permit, wargaming should be used to test a strategic plan before putting it into action and making significant investments.
 
p.42 Gilad (2004) states that business wargaming is the most effective managerial tool for assessing competitors' response to a changing industry. In his view, a wargame can help managers to predict their competitors' most likely moves. In this sense business wargames allow experimentation and learning with different strategies, without the risks of the significant cost of failure of the real world.
 
p.61 The first lesson was that no matter how well prepared you think you are, you can always be better prepared!
 
p.73 While developing foresight is widely perceived as a crucial activity for any organization... the question of how to develop foresight remains difficult to answer.
 
p.73 Foresight is more about spotting developments before they become trends, seeing patterns before they fully emerge, and grasping the relevant features of social currents that are likely to have impact (Tsoukas 2004), than it is about making predictions. In short, developing foresight is about recognizing weak signals of change in the corporate business environment and it is about imagining alternative scenarios and how one's own organization is likely to evolve within them.
 
p.74 [Day and Schoemaker quoted] "the key is to quickly spot those signals that are relevant and explore them further, filter out the noise, and pursue opportunities ahead of the competition or recognize the early signs of trouble before they escalate into major problems."
 
p.74 Business wargaming can be perceived as a tool to develop foresight, recognize predictable surprises, and spot weak signals of change
 
p.92 Although Booz Allen Hamilton is one of the top players in the strategy consulting field, it has never been recognized for it and has thus never been a household name like some of its main competitors, like, for example, McKinsey & Company, The Boston Consulting Group or Bain & Company.
 
[back cover] Creating imaginative and credible scenarios and testing them against smart opponents who are eager to find holes and counter your strategy, allows you to learn about a plan or a new venture in the security of the conference room rather than learning the hard way when you go live.

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