1-5 Every collection manager must adapt the doctrine to his mission, available
systems, echelon, and theater of operations.
2-1 During wargaming the staff "fights" the set of threat COAs [courses
of action] against each potential friendly COA. This enables them to assess when and where they might require intelligence
about possible enemy activities or other events at key areas within the area of interest (AI)... The intelligence
required to make the decision becomes an intelligence requirement.
3-1 Develop Requirements
What Is It? Definition: The identification, prioritization, and refinement
of uncertainties concerning the threat and the battlefield environment that a command must resolve to accomplish its mission.
3-3 Units generate intelligence requirements through staff wargaming.
Intelligence officers role play the enemy commander using enemy COAs [courses of action] developed during the IPB [intelligence
preparation of the battlefield] process.
D-1 During analysis and comparison of friendly COAs (staff wargaming), the
staff identifies a set of intelligence requirements for each potential friendly COA. Each requirement supports a friendly
decision expected to occur during execution of a COA. This is the basis of the command’s list of intelligence requirements.
D-1 PIR [priority intelligence requirements] are intelligence requirements
which are critical to accomplishing the mission. They are usually related to the command’s COA, becoming apparent during
mission analysis and wargaming. They may, however, come from the intelligence requirements of higher or lower units.
D-1 Each PIR should come from the original list of intelligence requirements
developed during wargaming. Hence, each should be focused, specific, and directly related to a friendly decision expected
to occur during execution of the COA.