Copyright (c) 2012 John L. Jerz

Black Holes, Demons and the Loss of Coherence (Lloyd, 1988)
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The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

How Complex Systems Get Information, and What They Do With It
 

p.3 That the amount of information discarded during some process is a measure of the complexity of its result may at first seem strange. Think of long division: to calculate the quotient of two numbers one must calculate a number of multiples of the divisor as intermediate  steps; once the division has been completed, the results of these intermediate multiplications constitute information that is no longer  useful -- "junk" information. Animals cull useful information from useless as a simple prerequisite of the complex process of staying  alive... The position of the mosquito just eaten is no longer relevant to the future survival of the swift [JLJ - a bird], and all the information generated in the process of catching that mosquito, once useful, now becomes useless.
 
p.4 the computational complexity of a problem is proportional to the number of elementary logical and arithmetical operations that must be performed to solve the problem starting from an a given set of initial information.
 
p.31 The intuitive notion of complexity that we develop here is that complex systems lie somewhere in the continuum between order and chaos.
 
p.35-36 In general, physical systems perform easily processes that are difficult for a computer to simulate, for the simple reason that computers are designed to perform sequences of logical operations, while systems in nature, though they may abide by logical rules, do not evolve step by step according to Boolean algorithms.
 
p.51 In the course of a calculation, a computer performs two basic processes over and over again. 1) It copies information from one place to another (e.g., from memory to the central processing unit, or CPU, and vice versa). 2) It transforms information using logic circuits (e.g., taking the and of two bits, multiplying two floating point numbers). [JLJ - 3) It uses the result of a calculation or the contents of a memory location to determine the location of the next sequential command to be processed 4) Having located the next sequential command, it follows rules to interpret the command, which might include the execution of one or several sub-commands, or waiting for an extended command, such as multiplication, to finish]

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