Copyright (c) 2013 John L. Jerz

Chajes-Capablanca New York, 1916
Home
A Proposed Heuristic for a Computer Chess Program (John L. Jerz)
Problem Solving and the Gathering of Diagnostic Information (John L. Jerz)
A Concept of Strategy (John L. Jerz)
Books/Articles I am Reading
Quotes from References of Interest
Satire/ Play
Viva La Vida
Quotes on Thinking
Quotes on Planning
Quotes on Strategy
Quotes Concerning Problem Solving
Computer Chess
Chess Analysis
Early Computers/ New Computers
Problem Solving/ Creativity
Game Theory
Favorite Links
About Me
Additional Notes
The Case for Using Probabilistic Knowledge in a Computer Chess Program (John L. Jerz)
Resilience in Man and Machine

Capablanca's one loss in tournament play during the period between 1914 and 1924
 
 
Capablanca:
"29.Qxb4 [The position looks most interesting.]
 
29...Rcg8 [I thought it would be possible to get up such an attack against the White King as to make it impossible for him to hold out much longer, but I was wrong, unless it could have been done by playing 29...Bc6 first, forcing 30.g3 and then playing 30...Kh5 I followed a similar plan, but lost a very important move by playing 29...Rcg8, which gave White time to play 30.Rd1. I am convinced, however, that 29...Bc6 at once was the right move. White would be forced to play 30.g3, and Black would reply with either 31...Kh5 as already indicated, which looks the best (the plan, of course, is to play 32...Rh8 and follow it up with ...Kg4, threatening mate, or some other move according to circumstances. In some cases, of course, it will be better to first play ...Kg4), or 31...Ne4, which will at least give him a draw."
 
My notes: Feb-26-2010
A) 23...Rc7 might be an improvement for Black. Who knows - it might have been good enough to extend Capablanca's winning streak.

Rybka2.3.2a <21-ply>

1. (-0.42): 23...Rc7 24.hxg6+ Rxg6 25.a3 Ne7 26.Kh2 Qa4 27.Qd3 Qc4 28.Qe3 Nd5 29.Qe4 Bc6 30.Qf3

B) After 24.Rh3, black had a good move and a strong advantage, that was overlooked: Rybka3

[-0.75]  d=22  24...Ne7 25.Qf3 Nf5 26.Rd1 Be8

C) After 31...Ne4 black has good drawing chances:

[+0.26]  d=17  32.Qe7 Nxg3 33.Rd6 Ne4+ 34.Rxg6+ Rxg6+ 35.Kf1 Nxf2 36.Qh4+ Kg7 37.Qxf2 Rg4 38.Qe3

[+0.15]  d=16  32.Rd3 Nxg3 33.Rd6 Nh1+ 34.Rxg6+ Rxg6+ 35.Kf1 Nxf2

Enter supporting content here