p.11 Static features are factors based upon where the pieces
are situated on the board. Dynamic features are based upon analysis; i.e., mentally moving the pieces. This
book addresses how static features affect the value of the pieces in a given position.
p.12 Static features: Aspects of a position that do not
requires analysis of piece movement.
p.12 Dynamic Features: Aspects of a position that require knowledge of how the pieces move.
This includes both potential movement... and movement in legal positions. Dynamic features include both how the pieces
move and the time measurement for motion: the tempo.
p.17 This book pertains primarily to positional play and its evaluation.
p.17 a positional player usually will try to build up a winning
position by increasing positional pressure (via accumulating positional advantages) until the opponent "breaks down,"
allowing a simple tactical finish.
p.21 Overprotection deserves a simple explanation: For example, if a pawn is attacked
four times and defended four times, all four of the defending pieces are usually tied down to the defense... if
the pawn were to be protected by a fifth piece (overprotection), then all five of the protecting pieces
would be freer for other duties.
p.36 This chapter identifies positional concepts that are elemental to evaluation
of piece value. An element is a basic feature describing a quantity or quality of the movement of chess pieces; i.e., their
actual or potential capabilities... the proposed elements are more "basic" than [traditional] theory, and thus can
be used as building blocks to better understand that theory.
p.36 piece evaluation, the primary focus of this book, focuses on "How
strong is this piece (or, occasionally, set of pieces)?"
p.37-68 [Heisman's elements] Mobility... Flexibility... Vulnerability... Center Control... Piece
Coordination... Time... Speed
p.37 activity can be defined as how much the piece can do in an actual position and thus is subjective.
p.38 while mobility is the basic tool, [piece] activity is the better "real position" indicator
and is a major part of position evaluation.
p.43 Potential, actual, and global mobility will form the foundation for the new theory.
p.44 [GM Neil McDonald] an advantage in mobility means nothing unless it can be converted into something
more tangible.
p.44 Flexibility consists of keeping one's options open, maintaining many alternate paths... Flexibility
does not imply high mobility, but rather a wide range of plausible ways to maneuver.
p.49 Absolute vulnerability is independent of the position of the pieces. For example, the center
is the most vulnerable area because it can be reached or attacked the quickest from any other spot on the board... Relative
vulnerability is a piece being subject to attack that is dependent on the position of the pieces.
p.65 Evans uses time as one of his four elements, the other three being pawn structure, space, and force
(more accurate than "material")... a computer program that takes into account Evans' elements should do well.
p.113 Losing goes a long way in helping convince you that you're doing something wrong!
p.115 Pieces... it is how they can be used in the future play in a given position that determines their
worth.
p.118 king vulnerability is a dominant element.
p.120 The stronger the piece guarding the pawn, the more liability for the defending side.
p.138 In general, a king is only as vulnerable as the opponent's ability to attack it.